Posts tagged Google Wave

The Earth-Fire Forge – Prentice Pieces

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In the Smithy of Caldring the Elf
The evening of the 14th Day of Ches in the Year of the Sudden Journey.

Caldring slammed the door of her own smithy firmly shut behind her, striding over to her anvil. Her cheeks hot and flushed, she beat her fists down onto the smooth metal for a few moments until her anger had dissipated. The turn of events on this evening had turned her world upside down.

She was mostly angry with herself for acting so rashly and embarrasing herself in front of the Council and the new adventurers. She was also quite confused and doubting her own knowledge and feelings.
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Bog Barrow

The Gloom Marshes – The Bog Barrow

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From the Private Annals of the Church of Pelor.
Transcribed by Beltak, Scribe to His Radiant Servant, Tremak the Plush.
The 13th Day of Ches in the Year of the Sudden Journey.

At last I am able to complete the adventurers’ tale of the marshes, a full ink-pot and new candle ready. The thrill of their exploits – travelling into the wilderness and vanquishing skeletal abominations and ghouls alike – excites me and yet I wonder if I would be so brave in the same situation. I have some martial training, but I would imagine nothing can prepare you to fight unknown monstrosities.

Still, their tale must continue. With an injured Caldring, Khalin the dwarf and Tradden the warrior needed to find shelter, and quickly.
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Sodden Ghoul

The Gloom Marshes – The Marsh Ghouls

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From the Private Annals of the Church of Pelor.
Transcribed by Beltak, Scribe to His Radiant Servant, Tremak the Plush.
The 13th Day of Ches in the Year of the Sudden Journey.

With morning light granted by Pelor I am able to continue my transcription of events within the Gloom Marshes, as they have been called. Tradden’s story is still fresh in my mind, even after a sleep, and I must set it down in text lest I begin to forget.

The trio of Caldring the Smith, Tradden the young fighter, and Khalin the dwarf had set off for the marshes to find raw materials for Caldring’s smithy. However, they had encountered skeletons rising from the depths. Although they had defeated the monstrosities, they had lost Caldring in the mists.
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The Gloom Marshes

The Gloom Marshes – Skeletons of the Depths

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From the Private Annals of the Church of Pelor.
Transcribed by Beltak, Scribe to His Radiant Servant, Tremak the Plush.
The 12th Day of Ches in the Year of the Sudden Journey.

It is astounding how quickly we are finding out more about the countryside around us now we have the impetus of adventurers in the town. Within a mere few days they have found catacombs under the mausoleum and now they have explored the marshes to the east.

However, in both cases they have encountered monsters and horrors that we seem ill prepared to defend against, and it heightens our resolve to learn more and ensure we are ready for anything. My role is to transcribe anything of interest that is found, and fortunately one of the adventurers, Tradden, is more than willing to recount their exploits so they can be recorded and studied to help us in the future.

Exploring the marshes, surprisingly, seemed to be the idea of one of our own – Caldring the Smith. Gilmorril the Scout had been there before and reported sightings of broken carts and ironmongery trapped within the marsh’s grip, and Caldring wanted to use these as raw materials for her work. Gilmorril had warned that the skeletons that had approached the town – and presumably the ones that the adventurers had faced within the mausoleum – may have come from the marshes, but it didn’t appear to daunt our smith. It seems that some of the adventurers were only too willing to assist her.
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Display Infographic - Kireth

D&D Infographics!

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One side effect of using Google Wave to run a D&D 4E game is that you get to ‘keep’ all of the dice rolls and results of those rolls over a long period. Our group have been through a number of encounters now, so there’s a fair amount of data within those blips and waves for those inclined to do a bit of mining.

With a little spare time on my hands, a couple of scripts and getting the crayons out, I was able to grab some of this data and have a little fun.
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Beneath the Mausoleum

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From the Private Annals of the Church of Pelor.
Transcribed by Beltak, Scribe to His Radiant Servant, Tremak the Plush.
The 11th day of Ches in the Year of the Sudden Journey.

I am no bard, I am but a simple scribe, yet I feel I must write down and capture the deeds of the adventurers that have joined our thriving town for prosperity. In The Bronze Lion last night I managed to spend time with one of their company, Tradden, the warrior with the two swords, who told me of their tale of the mausoleum.
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Goblin Chamber

D&D 4E in Google Wave – Encounter’s End

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In a previous post I discussed some of the mechanics and processes were are putting into our Google Wave game to help speed up some of the more mundane and often used aspects of the game while trying to keep the narrative and gameplay enjoyable.

In this post I describe what we are trying to do when an encounter had completed.
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Corridor, 2 squares wide

D&D 4E in Google Wave – Marching On Together!

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On our Google Wave game our intrepid adventurers have descended into the depths of an old ruin in an attempt to find a missing elven scout. As they started to explore the rooms and chambers in the depths it became apparent that lots of rooms with lots of options of what to do led to a little confusion and a slowdown in the game.

Not all of the players are able to post continuously – we all have day jobs and some of us don’t have access to the Internet during the day. With time zones to contend with also (one of the players now lives in the US) we needed to work together to come up with ways to keep the game moving but with none of the interest, surprise, or choices being compromised too much.

Hopefully, we’re on the road to solving some of these issues, and the tips below may help you within your Wave games, or even within the realtime online environment or even the tabletop.
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Extended Rests in Armour

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In our last scene within our 4E D&D game on Google Wave the player characters had to camp in the wilderness for the first time.  We’ve been playing on Wave for nearly nine months now, but for all of us this is still our first foray into 4th edition.

The group managed to find an abandoned hovel in a forest to settle down for the night, and set watch.  My intention as DM was always to have an encounter during the night – there were no random factors at play.  However, we wanted a modicum of realism in that the party needed to set an appropriate watch and get a good night’s rest for it to class as an Extended Rest to regain healing surges and powers.
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D&D 4E in Google Wave – Combat Encounter Posts

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In a previous post on in-character waves I showed in general how I deal with player’s actions in a ‘Turn Post’.  I’ve seen several ways on how to do this, so thought I’d show in detail how I deal with a character’s turn during combat.
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