Wave Goodbye, Say Hello

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Well I suppose it had to come. Google Wave is in the final stages of its death throes and by the end of the next month will completely disappear. Our Blackengorge adventure went through 21 months on this platform (we started in June 2010), evolving as we went, until we had something that we really enjoyed and found easy to use.

Unfortunately, we’ve had to change our plans somewhat, but with a great combined will to carry on we’ve moved to another platform, and continue the same style of gameplay.

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Blackengorge Tome

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I will be starting to add a few pages of background information for Blackengorge in a wiki/encyclopedia format over the next few weeks.

The first one is going to be centered upon The Islands, where the players have started the game, but will gradually increase this to include Blackengorge itself and the surrounding areas that the players have discovered.

Entries will start small, but will grow! Honest!

The Earth-Fire Forge – Prentice Pieces

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In the Smithy of Caldring the Elf
The evening of the 14th Day of Ches in the Year of the Sudden Journey.

Caldring slammed the door of her own smithy firmly shut behind her, striding over to her anvil. Her cheeks hot and flushed, she beat her fists down onto the smooth metal for a few moments until her anger had dissipated. The turn of events on this evening had turned her world upside down.

She was mostly angry with herself for acting so rashly and embarrasing herself in front of the Council and the new adventurers. She was also quite confused and doubting her own knowledge and feelings.
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rustmonster

The Earth-Fire Forge – The Foundry

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From the Private Annals of the Church of Pelor.
Transcribed by Beltak, Scribe to His Radiant Servant, Tremak the Plush.
The 14th Day of Ches in the Year of the Sudden Journey.

Still the story of the Isle of the Mists continues, though whether I will be able to complete the tale tonight I do not know. The adventuurous pair, Khalin and Tradden, had found a chamber below the ruin of the Tower of the Mists, and had descended into the soot-laden area. However, a strange creature greeted them – one that didn’t appear to be too friendly!
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towerofthemists_1

The Earth-Fire Forge – The Tower of the Mists

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From the Private Annals of the Church of Pelor.
Transcribed by Beltak, Scribe to His Radiant Servant, Tremak the Plush.
The 14th Day of Ches in the Year of the Sudden Journey.

My candle still burns and I have time to continue my recording of the events on the Isle of the Mists. The adventurous pair, Khalin and Tradden, had managed to navigate their way to the isle in the centre of the lake through the mists and defended themselves against a pair of stirges that ambushed them upon their arrival. The pair then headed off towards the crumbling tower.
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Lake of Mists

The Earth-Fire Forge – The Isle of the Mists

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From the Private Annals of the Church of Pelor.
Transcribed by Beltak, Scribe to His Radiant Servant, Tremak the Plush.
The 14th Day of Ches in the Year of the Sudden Journey.

After months of steady progress of the town, and the annals being recorded every tenday or so, I now find myself scribing every night by our ever decreasing number of candles and limited ink. The adventurers play their part in this flurry of activity, with barely an hour passing without incident that it is in our best interests to record. Only this morning two of the adventurers set out to the isle in the middle of the lake of mists and found something more than worthy of our records.

Yet again one of their number, Tradden, was keen to relay the tale to me, so that I could scribe.
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Bog Barrow

The Gloom Marshes – The Bog Barrow

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From the Private Annals of the Church of Pelor.
Transcribed by Beltak, Scribe to His Radiant Servant, Tremak the Plush.
The 13th Day of Ches in the Year of the Sudden Journey.

At last I am able to complete the adventurers’ tale of the marshes, a full ink-pot and new candle ready. The thrill of their exploits – travelling into the wilderness and vanquishing skeletal abominations and ghouls alike – excites me and yet I wonder if I would be so brave in the same situation. I have some martial training, but I would imagine nothing can prepare you to fight unknown monstrosities.

Still, their tale must continue. With an injured Caldring, Khalin the dwarf and Tradden the warrior needed to find shelter, and quickly.
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Sodden Ghoul

The Gloom Marshes – The Marsh Ghouls

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From the Private Annals of the Church of Pelor.
Transcribed by Beltak, Scribe to His Radiant Servant, Tremak the Plush.
The 13th Day of Ches in the Year of the Sudden Journey.

With morning light granted by Pelor I am able to continue my transcription of events within the Gloom Marshes, as they have been called. Tradden’s story is still fresh in my mind, even after a sleep, and I must set it down in text lest I begin to forget.

The trio of Caldring the Smith, Tradden the young fighter, and Khalin the dwarf had set off for the marshes to find raw materials for Caldring’s smithy. However, they had encountered skeletons rising from the depths. Although they had defeated the monstrosities, they had lost Caldring in the mists.
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The Gloom Marshes

The Gloom Marshes – Skeletons of the Depths

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From the Private Annals of the Church of Pelor.
Transcribed by Beltak, Scribe to His Radiant Servant, Tremak the Plush.
The 12th Day of Ches in the Year of the Sudden Journey.

It is astounding how quickly we are finding out more about the countryside around us now we have the impetus of adventurers in the town. Within a mere few days they have found catacombs under the mausoleum and now they have explored the marshes to the east.

However, in both cases they have encountered monsters and horrors that we seem ill prepared to defend against, and it heightens our resolve to learn more and ensure we are ready for anything. My role is to transcribe anything of interest that is found, and fortunately one of the adventurers, Tradden, is more than willing to recount their exploits so they can be recorded and studied to help us in the future.

Exploring the marshes, surprisingly, seemed to be the idea of one of our own – Caldring the Smith. Gilmorril the Scout had been there before and reported sightings of broken carts and ironmongery trapped within the marsh’s grip, and Caldring wanted to use these as raw materials for her work. Gilmorril had warned that the skeletons that had approached the town – and presumably the ones that the adventurers had faced within the mausoleum – may have come from the marshes, but it didn’t appear to daunt our smith. It seems that some of the adventurers were only too willing to assist her.
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Display Infographic - Kireth

D&D Infographics!

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One side effect of using Google Wave to run a D&D 4E game is that you get to ‘keep’ all of the dice rolls and results of those rolls over a long period. Our group have been through a number of encounters now, so there’s a fair amount of data within those blips and waves for those inclined to do a bit of mining.

With a little spare time on my hands, a couple of scripts and getting the crayons out, I was able to grab some of this data and have a little fun.
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