BlackengorgeSaga

Khalin Grundokri

Ability Scores

Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability.

Strength

18

Dexterity

12

Constitution

14

Intelligence

10

Wisdom

10

Charisma

18

Saving Throws

A saving throw — also called a save — represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.

Strength

+8

Dexterity

+5

Constitution

+6

Intelligence

+4

Wisdom

+7

Charisma

+11

Other

Other abilities and senses include initiative, which determines the order of turns during combat.

Initiative

+1

Insight

10

Investigation

10

Perception

13

Hit Dice (8)

Death Save

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