Ability Scores
Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability.
Strength
18
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
10
Charisma
18
Saving Throws
A saving throw — also called a save — represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.
Strength
+8
Dexterity
+5
Constitution
+6
Intelligence
+4
Wisdom
+7
Charisma
+11
Other
Other abilities and senses include initiative, which determines the order of turns during combat.
Initiative
+1
Insight
10
Investigation
10
Perception
13
Hit Dice (8)
✙
Death Save
☠