Powers for Brünhilde Stonehearth
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Knockdown Assault
Melee weapon
Target one creature
You smash your weapon into your foe so hard that the enemy loses its footing.
Keywords: Martial, Weapon
Attack: Strength vs Fortitude
Hit: Str modifier (+3) damage, and you knock the target prone.
Special: When charging, you can use this power in place of a basic melee attack.
Additional Effects: none
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Wicked Strike
Melee weapon
Target one creature marked by you
Your weapon might be cumbersome, but it packs quite a punch when it connects.
Keywords: Martial, Weapon
Requirement: You must be wielding a two-handed weapon
Attack: Strength -2 vs AC
Hit: 1W + Str modifier (+3) + Con modifier (+4) damage.
Special: You can use this power in place of a melee basic attack.
Additional Effects: none.
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Stone Panoply
Close burst 1
Target each creature in the burst
By striking the ground, you bring forth a shower of rock and dirt that besets those near you and armours you in a stony shell.
Keywords: Elemental, Weapon
Attack: Highest ability modifier vs AC
Hit: 1W + highest ability (Con) modifier (+4) damage.
Effect: Until the end of your next turn, you are slowed and you gain resistance to all damage equal to 1 + one-half your level.
Earthforged: Burst creates a zone of difficult terrain to enemies that lack earth walk until end of encounter.
Additional Effects: none
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Hack and Hew
Melee weapon
You hack an enemy with one stroke and then slash at another with your next swing.
Keywords: Invigorating, Martial, Weapon
Primary Target: One creature
Primary Attack: Strength vs AC
Hit: 1W + Str modifier (+3) damage.
Effect: Make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack: Strength vs AC
Hit: 1W + Str modifier (+3) damage.
Additional Effects: When you hit with this power, you are Invigorated and gain 4 temporary hit points. No invigorating power grants temporary hit points more than once during a turn, even if you hit more than once with that power or use more than one invigorating keyword in a round.
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Crushing Blow
Melee weapon
Target one creature
Taking a full swing, you deliver a brutal blow to your foe.
Keywords: Martial, Weapon
Attack: Strength vs AC
Hit: 2W + Str modifier (+3) damage.
Additional Effects: If you are wielding an axe, a hammer or a mace, you gain a bonus to the damage roll equal to your Con modifier (+4).
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Knee Breaker
Melee weapon
Target one creature
By smashing into your opponent's legs, you make even the thought of moving painful for him.
Keywords: Invigorating, Martial, Weapon
Attack: Strength vs AC
Hit: 2W + Str modifier (+3) damage, and the target is slowed (save ends). If the target is already slowed, it is instead immobilised (save ends).
Miss: Half damage, and the target is not slowed or immobilised.
Additional Effects: When you hit with this power, you are Invigorated and gain 4 temporary hit points. No invigorating power grants temporary hit points more than once during a turn, even if you hit more than once with that power or use more than one invigorating keyword in a round. If you are wielding an axe, a hammer or a mace, you gain a bonus to the damage roll equal to your Con modifier (+4).
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Dizzying Blow
Melee weapon
Target one creature
You crack your foe upside the head.
Keywords: Martial, Reliable, Weapon
Attack: Strength vs AC
Hit: 3W + Str modifier (+3) damage, and the target is immobilised (save ends).
Additional Effects: If you do not hit with this attack, the power is not expended as normal due to the Reliable keyword.
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Healing Word
Close burst 5
Target you or one ally in the burst
You utter a soothing word that mends wounds of the body and spirit.
Keywords: Healing
Effect: The target can spend a healing surge and regain 2d6 additional hit points.
Special: You can use this power twice per encounter, but only once per round.
Additional Effects: none
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Nature's Growth
Area burst 1 within 10 squares
A thicket of vines, plants, and tough shrubs erupts as if from nowhere to clutch at your foes.
Keywords: Primal, Zone
Effect: The burst creates a zone that lasts until the end of the encounter. The zone is difficult terrain for all creatures except you. You can dismiss the zone as a minor action.
Additional Effects: none
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Raise the Stones
Close burst 10
You call to the spirits of the earth, and a group of monoliths emerge from the ground.
Keywords: Elemental, Primal
Effect: You create six stone pillars in unoccupied squares on solid ground in the burst. The pillars are blocking terrain.
Additional Effects: none
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Earthforger's Might
You draw power from the stones beneath you to increase your physical might.
Keyword: Elemental
Requirement: You must be on the ground.
Effect: Until the end of the encounter, or until you are no longer on the ground, you gain a +2 power bonus to melee damage rolls and Strength checks.
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Avalanche Maul
Properties: Deal +2d6 extra damage on any successful charge.
Properties: Deal +2d10 critical damage on any critical hit, and the target is knocked prone.
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