The Word on the Street
We depart as ambassadors for The Islands, let us bring hope to those who thought their brothers lost, let us show the best of those who fled over sea, and let us keep our weapons at the ready for any man, goblin or beast who would try stop us bringing our brothers home.
Hold! The trained eye takes the first step. Is that not a saying in the rogues' guild, Zero? I for one am staying right here until I am satisfied there is no risk of walking into something we might not like. That takes trained eyes and that means you are guarding the door, Tradden.
C'mon, you. Orders, you know. I don't particularly want to go scout on up ahead either, but orders are orders. You know, secret orders. We don't need to go far, just up the trail a bit — see what's there, and then report back. Not long.
As long as there are no wolves. Or goblins. Or kobolds, or spiders. Or ghouls or dragons. Or worse!
The Gatehouse Siege
Leaving the perils of the Stonemarch behind them, the group head east and north to meet up with
Altair's Talons at the northern range of the Cairngorm mountains. A lone peak with a
shattered outcrop awaits them for the meeting point; before they attempt to cross the mountains
through the orc-guarded pass and finally reach the Nentir Vale.
Finding a magic circle within the foothills they start a chain of events with the music of the wind that ends in a blast of lightning and thunder. Reeling from the shock they recover to see an insurgence of goblinkind that ends in a battle that they just about win. From the blast is born a female dwarf and the group take her under their wing before travelling north in the mountainous foothills to find the meeting place with the Talons.
There they find the Talons under siege and combat the orcs that harass them, but not before one of the ogres in the foes' group collapses the cave entrance that many of the Talons may be sheltering in.
After defeating the orcs and ogres and rescuing the Talons from the cave, the group march onwards, finding the gatehouse to the mountain pass.
Attacking under darkness allows the group to swiftly despatch the courtyard orcs, but now they try to enter the gatehouse itself.
The Blackengorge Saga hosts several player characters all of which are fully detailed and brought to life here.
Divided into books, chapters, and scenes, the Blackengorge Saga will have you coming back for more and for more.