The Word on the Street
We depart as ambassadors for The Islands, let us bring hope to those who thought their brothers lost, let us show the best of those who fled over sea, and let us keep our weapons at the ready for any man, goblin or beast who would try stop us bringing our brothers home.
Hold! The trained eye takes the first step. Is that not a saying in the rogues' guild, Zero? I for one am staying right here until I am satisfied there is no risk of walking into something we might not like. That takes trained eyes and that means you are guarding the door, Tradden.
C'mon, you. Orders, you know. I don't particularly want to go scout on up ahead either, but orders are orders. You know, secret orders. We don't need to go far, just up the trail a bit — see what's there, and then report back. Not long.
As long as there are no wolves. Or goblins. Or kobolds, or spiders. Or ghouls or dragons. Or worse!
Leaving the perils of the Stonemarch behind them, the group head east and north to meet up with
Altair's Talons at the northern range of the Cairngorm mountains. A lone peak with a
shattered outcrop awaits them for the meeting point; before they attempt to cross the mountains
through the orc-guarded pass and finally reach the Nentir Vale.
Finding a magic circle within the foothills they start a chain of events with the music of the wind that ends in a blast of lightning and thunder. Reeling from the shock they recover to be warned of an insurgence of goblinkind!
The Blackengorge Saga hosts several player characters all of which are fully detailed and brought to life here.
Divided into books, chapters, and scenes, the Blackengorge Saga will have you coming back for more and for more.