Powers for Khalin Grundokri
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Melee Basic Attack
Melee weapon
Target one creature
You resort to the simple attack you learned when you first picked up a melee weapon.
Keywords: Weapon
Attack: Strength vs AC
Hit: 1W + Str modifier (+4) damage.
Additional Effects: +1d8 damage on any successful charge with Vanguard Craghammer.
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Direct the Strike
Ranged 5
Target one ally
You direct an ally to attack as an enemy lowers its guard.
Keywords: Martial
Effect: The target makes a basic attack as a free action against and enemy of your choice that you can see and is within 10 squares of you.
Additional Effects: none
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Opening Shove
Melee weapon
Target one creature
You knock your foe off-balance while shouting a quick command to an ally.
Keywords: Martial, Weapon
Attack: Strength vs Reflex
Hit: You push the target 1 square. Then choose an ally you can see. That ally either shifts 1 square or makes a melee basic attack against the target.
Additional Effects: none
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Shielded Assault
Melee weapon
Target one creature
You attack cautiously, protecting yourself and nearby allies with your shield.
Keywords: Martial, Weapon
Requirement: You must be using a shield.
Attack: Strength vs AC
Hit: 2W + Str modifier (+4) damage.
Effect: Until the end of your next turn, you gain a +2 power bonus to AC, and your allies gain a +2 power bonus to AC while adjacent to you.
Additional Effects: none
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Warlord’s Strike
Melee weapon
Target one creature
One convincing strike is all you need to expose the enemy’s weakness and spur your allies into finishing it off.
Keywords: Martial, Weapon
Attack: Strength vs AC
Hit: 2W + Str modifier (+4) damage. Until the end of your next turn, each of your allies gains a +2 bonus to damage rolls against the target.
Additional Effects: none
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Provoke Overextension
Melee weapon
Target one creature
You goad the enemy into pressing too far, setting up your ally’s counterstrike.
Keywords: Martial, Weapon
Attack: Strength vs AC
Hit: 2W + Str modifier (+4) damage, and the target must make a basic attack against you as a free action. If the basic attack misses, an ally of yours can make a basic attack against the target as a free action. You gain a bonus of equal to Cha modifier (+4) to your AC against the target’s basic attack and your ally gains the same to his or her basic attack’s damage roll.
Additional Effects: none
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Fearless Rescue
Melee weapon
Target the triggering enemy
One of your allies falls, and without regard for your own well-being, you rush to make the attacker pay. Your bravery inspires your ally to fight on.
Keywords: Healing, Martial, Weapon
Trigger: An enemy within 5 squares of you reduces an ally to 0 hit points or fewer.
Effect: Before the attack, you can move to the nearest square from which you can attack the target.
Attack: Strength +1 vs AC
Hit: 2W + Str modifier (+4) damage.
Effect: The ally can spend a healing surge and regains an additional 1d6 hit points for every opportunity attack you provoke while moving to the target.
Additional Effects: none
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Stand the Fallen
Melee weapon
Target one creature
You make a powerful strike against your enemy and call to your comrades, lifting their spirits and restoring their battle lust.
Keywords: Healing, Martial, Weapon
Attack: Strength vs AC
Hit: 3W + Str modifier (+4) damage.
Effect: Each ally within 10 squares of you can spend a healing surge and regains an additional 4 hit points.
Additional Effects: none
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Inspiring Word
Close burst 5
Target you or one ally in the burst
You call out to a wounded ally and offer inspiring words of courage and determination that invigorates your comrade.
Keywords: Healing, Martial
Effect: The target can spend a healing surge and regain 2d6 additional hit points.
Special: You can use this power twice per encounter, but only once per round.
Additional Effects: none
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Heroic Effort
Close burst 10
Target each ally in the burst
On the brink of exhaustion, you still manage to rally your allies.
Keywords: Martial
Requirement: You must be bloodied.
Effect: The target can add you Cha modifier (+4) to damage rolls until you are no longer bloodied. Also, you gain temporary hit points equal to your level (8) + your Cha modifier (+4).
Additional Effects: none
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Vanguard Craghammer
Properties: Deal +1d8 damage on any successful charge.
Properties: Deal +2d8 critical damage on any critical hit.
Power: Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack and gain you Cha modifier (+4) bonus to damage rolls until the start of your next turn.
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Standard
Power: When mounted on a pole the Standard can be planted into any solid surface, even rocky ground or a stone floor. It does not occupy the square. When you plant the Standard in your space or an adjacent square, it creates a zone in a close burst equal to the bearer’s Charisma modifier (minimum: 1) that bestows various properties to you and your allies. To utilise the powers it bestows the bearer must be within the zone. These effects last until the end of the encounter or until the Standard is removed from the ground. Once planted, it can be removed from the ground as a standard action only by the bearer or by a creature that has reduced the bearer to 0 hit points or fewer.
Properties:
You and allies within range gain a +2 bonus to AC and saving throws when bloodied.
You and allies within range add their Constitution modifiers to their healing surge values. (Dwarves instead add an additional +2 to their healing surge values.)
You and allies within range gain a +1 bonus to death saving throws.
You and allies within range gain resist 5 psychic. -
Standard
Power: You can use Renew the Troops (Warlord 15)
Renew the Troops
Target one creature
Seeing your enemy quail before your onslaught gives your allies the courage to fight on.
Keywords: Healing, Martial, Weapon
Attack: Strength vs AC
Hit: 3W + Str modifier (+4) damage.
Effect: Each ally who can see you regains hit points equal to his or her healing surge value + your Charisma modifier (+4).
Miss: Each ally who can see you regains hit points equal to 10 + your Charisma modifier (+4).
Additional Effects: none