BlackengorgeSaga

Khalin Grundokri

Ability Scores

Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability.

Strength

18

1d20+4 Check

Dexterity

12

1d20+1 Check

Constitution

14

1d20+2 Check

Intelligence

10

1d20+0 Check

Wisdom

10

1d20+0 Check

Charisma

18

1d20+4 Check

Saving Throws

A saving throw — also called a save — represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.

Strength

+8

1d20+8 Save

Dexterity

+5

1d20+5 Save

Constitution

+6

1d20+6 Save

Intelligence

+4

1d20+4 Save

Wisdom

+7

1d20+7 Save

Charisma

+11

1d20+11 Save

Other

Other abilities and senses include initiative, which determines the order of turns during combat.

Initiative

+1

1d20+1 Initiative

Insight

10

Investigation

10

Perception

13

Hit Dice (8)

1d10+2

Death Save

1d20 Death Save

back to top