BlackengorgeSaga

Kireth Majere

Ability Scores

Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability.

Strength

10

1d20+0 Check

Dexterity

15

1d20+2 Check

Constitution

14

1d20+2 Check

Intelligence

20

1d20+5 Check

Wisdom

10

1d20+0 Check

Charisma

10

1d20+0 Check

Saving Throws

A saving throw — also called a save — represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.

Strength

+0

1d20+0 Save

Dexterity

+2

1d20+2 Save

Constitution

+2

1d20+2 Save

Intelligence

+8

1d20+8 Save

Wisdom

+3

1d20+3 Save

Charisma

+0

1d20+0 Save

Other

Other abilities and senses include initiative, which determines the order of turns during combat.

Initiative

+2

1d20+2 Initiative

Insight

13

Investigation

18

Perception

13

Hit Dice (8)

1d6+2

Death Save

1d20 Death Save

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