BlackengorgeSaga

Zero Uhlit

Ability Scores

Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability.

Strength

13

1d20+1 Check

Dexterity

17

1d20+3 Check

Constitution

13

1d20+1 Check

Intelligence

14

1d20+2 Check

Wisdom

13

1d20+1 Check

Charisma

15

1d20+2 Check

Saving Throws

A saving throw — also called a save — represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.

Strength

+1

1d20+1 Save

Dexterity

+6

1d20+6 Save

Constitution

+1

1d20+1 Save

Intelligence

+5

1d20+5 Save

Wisdom

+1

1d20+1 Save

Charisma

+2

1d20+2 Save

Other

Other abilities and senses include initiative, which determines the order of turns during combat.

Initiative

+3

1d20+3 Initiative

Insight

17

Investigation

12

Perception

17

Hit Dice (8)

1d8+1

Death Save

1d20 Death Save

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