Ability Scores
Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability.
Strength
13
Dexterity
17
Constitution
13
Intelligence
14
Wisdom
13
Charisma
15
Saving Throws
A saving throw — also called a save — represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.
Strength
+1
Dexterity
+6
Constitution
+1
Intelligence
+5
Wisdom
+1
Charisma
+2
Other
Other abilities and senses include initiative, which determines the order of turns during combat.
Initiative
+3
Insight
17
Investigation
12
Perception
17
Hit Dice (8)
✙
Death Save
☠