BlackengorgeSaga

Tradden Aversward

Ability Scores

Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability.

Strength

18

1d20+4 Check

Dexterity

16

1d20+3 Check

Constitution

13

1d20+1 Check

Intelligence

10

1d20+0 Check

Wisdom

14

1d20+2 Check

Charisma

9

1d20-1 Check

Saving Throws

A saving throw — also called a save — represents an attempt to resist a spell, a trap, a poison, a disease, or a similar threat. You don’t normally decide to make a saving throw; you are forced to make one because your character or monster is at risk of harm.

Strength

+7

1d20+7 Save

Dexterity

+3

1d20+3 Save

Constitution

+4

1d20+4 Save

Intelligence

+0

1d20+0 Save

Wisdom

+2

1d20+2 Save

Charisma

-1

1d20-1 Save

Other

Other abilities and senses include initiative, which determines the order of turns during combat.

Initiative

+3

1d20+3 Initiative

Insight

15

Investigation

13

Perception

15

Hit Dice (8)

1d10+1

Death Save

1d20 Death Save

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