Scene #01, The Light of Pelor
The 22nd to 24th Day of Ches in the Year of the Sudden Journey
Awakening from a restful sleep after their tiring journey to the ruined keep, and with no sign of the
now missing Rindall, the heroes take time to search for answers closer to home by carrying out
investigations in and around Blackengorge with varying results.
Tradden and Zero break into the Lowfield house on a hunch, but come away with nothing except some sharp
new clothes for Zero, whose exertions see him take a nap in a patch of snowdrops. The rogue would later
help Caldring within the earth-fire forge to spring open the devices to make protective stones for the
town. Tradden carries on to Caldring’s to talk armour and sweet nothings, but arrives late back to
the Council meeting having had a bunch of Pheasant’s Eye Daffodils and poetry thrust at him.
Already depressed by foliage attack and unresponsive elf smiths, Tradden’s day gets worse as
although Altair’s Talon Aukan can identify the eagle totem Zero has been carrying, a
prick on his finger from a nasty vine at the stone circle causes hallucinations, unconsciousness and
nearly death for the fighter.
The newly invigorated Khalin gets the lay of the land, learns of tieflings, dragonborn, and goliaths.
Checking on the recently rescued wanderers, a delirious Gilmorril rambles about horns, and the tale of
Lee-da-Gaar and the Bloodreavers is told by the monk himself, who also goes on to astound Khalin by
describing the ancient Battle of The Gorge Wall where King Elidyr fought his doomed last stand against
the ‘Ruler of Ruin’ who crushed the ‘Flame Imperishable’ once the ‘Last
Legion’ had fled, with the tantalising prospect of further records still intact at the monk’s
dragon-overrun temple. The warlord finds a new dwarven friend in the old, tattooed dwarf, Borik.
Kireth gets up to whatever secretive things Kireth does, including persuading the reticent scribe
Beltak to join them on their likely forthcoming trip. Even the mage is mystified when he awakes to
find a single hyacinth on his pillow.
Scene #02, Wagons Roll! and Scene #03, The Pineforest Ruin
The 25th to 26th Day of Ches in the Year of the Sudden Journey
With an optimistic set of tasks from the Blackengorge Town Council, the heroes set forth east, bound for
the Nentir Vale. Now travelling in a convoy comprising of the heroes, Altair’s Talons,
and a wagon named Amud Rur (‘Rolling Thunder’) pulled by two oxen, their progress
over the still mostly intact cobbles of the Old Road is swift. Kireth maintains a stiff upper lip when,
two dozen leagues from the western edge of the Vale, by the Gorge Wall Gate, he spots a great shadow,
blotting out the night stars as it moves south with apparent purpose.
Progress remains steady and the convoy starts to discover remnants of yesteryear. Firstly a
long-destroyed building, perhaps an inn, reveals an oddly intact standing stone within which a magical
drawer yields a few coins, some delicately carved stones and oddest of all a snowdrop that desiccates
at even Zero’s feather touch. Next, Tradden and Zero scout an intact building which shows signs
of a recent fight. As Kireth, Khalin and the scribe Beltak join the two humans the building is once
again beset with combatants as the bodies of dead humans and gnolls rise up against the heroes,
triggered by the effects of a strange, ornate orb keyed to a mysterious undead being of great power that
almost overcomes the group, only beaten back after a mighty struggle.
Scene #04, The Great Planes
The 26th to 28th Day of Ches in the Year of the Sudden Journey
The bruised and battered heroes nearly make it three battles in one day after stumbling back to camp only
to find the Talons nearly mistaking them for an enemy force. The tiefling Sorrow sings the
ensemble almost to sleep before the morning brings a new problem, a deadfall tree in the middle of the
road which suggests a deliberate felling. Kireth’s magics make short work of it (literally) and
the group start to investigate a leather strap found entangled in the roots before being hurried on
their way by the howl of wolves!
Another ruin provides shelter for the night and a significant wolf attack is held at bay by
Kireth’s growing magical defences until mysterious horns in the distance seem to cause the wolves
to break off and scurry to the north.
In the morning the path continues to wind east but the convoy finds the way blocked again, this time by
giant spiders webs. Tradden and Rangrim scout and find out the truth — no spider did
this. Orcs — it’s a trap!